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Showing posts with label Slaughterloo. Show all posts
Showing posts with label Slaughterloo. Show all posts

Tuesday, 5 April 2011

Undead Engineers for Flintloque and Slaughterloo

Hello Everyone, 

A new miniatures set for use with Flintloque or Slaughterloo. Huzzah! 


55513 Undead Engineers £16.00 
(8 White Metal Miniatures plus bases) 

This versatile set contains one mounted Vampyre Engineer Officer on Horse, one fully laden Undead Pack Horse, one Scenic Item (wooden coffin filled with bones and bombs) and four Zombie sappers on foot. Those on foot comprise Zombie with pickaxe, Zombie in Shako with Axe-Musket, Zombie with Shovel and Dwarf Zombie pointing.The mounted officer comes with a choice of two hands, a messenger bat or a primed pistol. 

Parts of this code can be purchased as singles search for 55513-A, 55513-B, 55513-C for the Mounted Officer, Pack Horse, Scenic Item. Full rules for the creation and use of Engineers and Sappers in Flintloque can be found in the 5027 Flintloque 3rd Edition – Grapeshotte book and in the Slaughterloo rulebook. 

With our Salute 2011 offer you can get 15% off an order with us and or arrange collecting an order at the show from stand TJ13. This stock item will be on our stand. CLICK HERE (or full information and details on our offer. 

Gavin Syme

Wednesday, 8 December 2010

The Festive Raffle 2010 - From Alternative Armies now on!

The Festive Raffle 2010  
Presented by Alternative Armies.....

Tickets supplied with ANY Order at the rate of one per £5.00 spent (or fraction there of) with the winning numbers being drawn, winners contacted and numbers announced here on 6th January 2011.
Remember also that any order placed gains a free Promo2010  miniature as well so its a double win!

All prizes are provided by Alternative Armies and are delivered by 1st class or international mail to the winner free of charge. Winners will be contacted by email using the address given on their qualifying order that produced the tickets.  A record of all ticket numbers is kept by the company.

The Prizes in the Raffle are as follows;  

1st Prize
2nd Prize

Magnum Orcus 2010
 56pp Softcover Book.
A limited run book (20 copies only) of the artwork produced by Mr Edward Jackson during 2010.
A significant prize and collectors item sought after by many Flintloque, Slaughterloo and Firefight 2.0 players.
These are the only two copies being given to the General Public, all others are for internal company use only.

3rd Prize
A Slaughterloo Unit of Von Rotte Line Infantry worth £30.00
Never heard of these Dwarven Infantry miniatures?  
Not a surprise as they will not be released until January 2011.
Twenty Dwarves including Officer, Musician, Standard Bearer and three different poses of troopers.

4th Prize
£20.00 Alternative Armies Gift Voucher
A voucher which can be used for any Alternative Armies products online or by telephone.  
This may include postage.

5th Prize
Choose a Prize!
The winner will be contacted to select their choice of £15.00 worth of Alternative Armies product from our ranges which will then be sent to them post free anywhere in the world.
Choose from, among others...Flintloque, Firefight 2.0, DarkeStorme, High Fantasy and more.

6th Illskinning Dragoons - Released

NEW RELEASE


6th Illskinning Dragoons

Only a few regiments of Cavalry come from Guinalea, the average Bog Orc finding normal Orc Horses unable to carry their weight for long periods. However the Illskinning Dragoons have their own horse herders who supply them with big and powerful mounts. Like their fellows in the Illskinning Line regiment they are tough characters and while not the flashiest squadrons galloping about the battlefield, they are perfectly capable of holding their own.


FLINTLOQUE:
Create your section with these miniatures using 5025 War in Catalucia or Flintloque Lite. Troop Type Cavalry, armed with Swords, heavy horses. Incorporate Skills, Traits, Flaws as normal for Bog Orc characters.

SLAUGHTERLOO STATUS:
The Illskinning Dragoons are classed as Heavy Cavalry.

SLAUGHTERLOO STATISTICS:
See Slaughterloo Army Lists.

UNIFORM:
The uniform consists of a blue tunic, white breeches, a black bicorne with a green plume, and black shoes. Facing colours (cuffs, collars, etc.) are yellow. Equipment is black, metal is sliver, and equipment straps are white leather.

54521 Bog Orc Dragoons
54521-U  6th Illskinning Dragoons
54047 Bog Orc Troopers

This new release has three purchase options.  A Slaughterloo unit, a Flintloque set and a booster blister of troopers.  For more information CLICK HERE
Add some new cavalry to your Flintloque and Slaughterloo forces today!
Thanks for Reading,

Gavin.

Garda Reale de Guinalea - Released!

Hello Everyone,

It's been a while but a lot of postings coming up this week and next so lets get started shall we.  Alternative Armies has just posted up its Winter 2010 offers and releases so I am going to detail them in order...boy is it a bumper crop this year!

54522 Guarda Reale de Guinalea
54046 Guarda Reale Command
54018 Guarda Reale Troopers



The once mighty nation of Catalucia made great use of foreign troops as mercenaries, palace guard and so on. The Bog Orcs of the Garsa Reale de Guinalea were once just ceremonial guards for the royal estates of Fernando but since the wars began in earnest they have taken up their Bessie Muskets and fight for the freedom of their Dark Elf master. They are actually rather good, well compared to the majority of the rabble that is the Catalucian Army. Their two battalions are organised exactly the same way as Dark Elf line regiments.

FLINTLOQUE: Create your section with these miniatures using 5025 War in Catalucia or Flintloque Lite. Troop Type Regular, armed with Bessie Muskets and Bayonet, officers are typically Elves with sword and pistol. Incorporate Skills, Traits, Flaws as normal for Bog Orc characters.

SLAUGHTERLOO STATUS: The Garde Reale are classed as Regular Line Infantry
SLAUGHTERLOO STATISTICS: See Slaughterloo Army Lists.

UNIFORM: The uniform consists of a green tunic, green trousers, black bicorne and black shoes. Facing colours (cuffs, collar, facings) are red. Equipment is black and all straps are white leather.

For more click HERE

Thanks,

Gavin. 

Friday, 5 November 2010

56537 Dog Engineers Set now Released!!!

Hello All!

The third release in the Autumn 2010 schedule for Alternative Armies is one for fans of the Flintloque expansion book Grapeshotte and also Slaughterloo.  The engineers are here and the sappers too for the Dogmen.  Enjoy and go along to the Alternative Armies website, the new releases page this month or search for 56537.  Read on in this post for more information plus hi-rez images of this great pack..one of my favourites of the year.
Additionally there are serveral parts of this set which can be purchased as single items to expand your siege or baggage train.  To view them go along to the website and search by code:

56537-A  Mounted Dogman Engineer
56537-B  Baggage Horse
56537-C Scenic Item (Bombs & Barrel)
Thanks for Reading!

Gavin
56537 Dog Engineers Set
56537 Dog Engineers
8 White Metal Miniatures

This versatile set contains one mounted Dogman Engineer Officer on Horse, one fully laden Pack Horse, one Scenic Item (case of bombs with powder barrel and rope) and four Dogmen sappers on foot.  Those on foot comprise Dogman with wooden planks and separate mallet, Dogman with mucky shovel, Dogman carrying a Barrel and Dogman with cannonball and pistol. Plastic Bases included.

Full rules for the creation and use of Engineers and Sappers in Flintloque can be found in 5027 Flintloque 3rd Edition – Grapeshotte book.

The Empire of Ostaria has been at war with the Elves of Armorica since the times of blackpower began in earnest.  While soldiers and cannon are vital to this effort it cannot be said enough that the means of war depends on the engineers.  From building bridges to blowing them up, digging trenches and laying mines, repairing and commissioning fortresses and castles these are all essential to winning campaigns especially against the Ferach Empire.   When engineers are on the gaming table it calls for a scenario involving these elements which makes for a different and exciting game of Flintloque or Slaughterloo.

Ostarian Corps of Engineers and Miners  
There are a great number of specialised troops in the Ostarian Empire divided into four directories each with its own command structure. These are the Engineers, the Sappers, the Miners and the Fortress corps. Each operates on its own supplying troops where needed. They all have a good reputation. The structure of the directories is vast and too complex to give in detail but typically it is broken down and assigned by brigade to a senior officer to make use of as they see fit. A specialist battalion consists of several companies of one hundred sappers from the rank of private to colonel. Or ten to fifteen qualified engineers ranging from a master down to newly transferred junior at the rank of lieutenant.

The uniforms vary but in most cases they are almost the same as regular line infantry uniforms which can lead to confusion. It consists of a white tunic, sky blue or white trousers, a black shako, and black shoes. Facing colours (cuffs, collars, etc.) are green. Equipment is black and equipment straps are white leather.


Finklestein Engineers and Sappers
While the Ostarian Empire has one of the largest contingents of miners, sappers and engineers on all of Valon the same cannot be said for the multitude of little Dogmen states that make up their part of the Confederation of Finklestein.  Lacking academies and schools for these most technical skills the little states had to resort to other means to get the expertise that they needed.  Those other means were bribery, robbery and kidnapping.  Luring Ostarian deserters with the needed skills who had fled to join the Elves or to escape their mad own Emperor was easy enough with coin and other wares and the few really specialised persons needed (such as the Baron Von Kibble) were snatched from Ostaria and made to work in chains. 

Every Finklestein state has a small number of these specialised troops attached to those formations who have need of them.  They are seldom more than a few dozen in number with one or two professional Engineers leading the Sappers and Miners into the fray.   The uniforms of the Finklestein Dogmen who act as Engineers and Sappers are virtually identical to those on the Ostarian Empire and there is a good reason for this...they are the same bloody uniforms worn by traitors!  Some formations have changed their facing colour to orange instead of green but this is only in areas where its possible Ostarian troops will be on the field.


56537-A Mounted Dog Engineer Officer
1 Mounted Dogman
This pack contains a mounted Dogman officer (two pieces) of the Engineers taken from 56537 Dogmen Engineers set. A useful and versatile miniature that can be used in any Ostarian or Confederation of Finkestein force.


56537-B Ostarian Pack Horse
1 Laden Horse
This pack contains one pack horse loaded down with packs, barrels, blankets and more.  It is taken from the 56537 Dogmen Engineers set. Perfect as a scenario objective or to expand your siege train or baggage train.


56537-C Bombs and Barrel
1 Scenic Item 
This pack contains one white metal scenic item taken from the 56537 Dogmen Engineers set.
It is really useful as a scenario objective, marking the spot of a mine, a pile of explosives and more.

LE044 Major Blucky O'Hare now Released!

Hello Everyone,

The second of the Alternative Armies autumn 2010 releases for the World of Valon (Flintloque the Skirmish and Slaughterloo Mass Battle systems) is now out and about for your pleasure!   Read on and learn all about LE044 and see a couple of hi-rez images too.  For more information go to the Alternative Armies website to the new releases page this month or search for LE044. 

Thanks for reading!

Gavin.



The first limited edition for the rapidly expanding (or should that be breeding like) Rabbitmen of Burrovia reluctant allies of the Ferach Empire.  When the opening came up for planning limited code number forty four the choices were from among the newer races like the Burrovians, the Diberians and the Trolkin.  While at the time of writing the Trolkin are not yet with us as gamers the Burrovians most certainly are with their own line, light, cavalry and commander to choose from for players of Flintloque and Slaughterloo.  So, which bunny is it for the melting pot....it had to be the most infamous officer from the Slaughterloo Army Book one Major Blucky O'Hare.  Perfect to lead your burgeoning burrovian battalions.

LE044 Blucky O'Hare
This code is limited to one thousand numbered packs only and is supplied in a blister containing the white metal miniature and plastic base.

Fighting is a way of life when your life is as hard as that of Major Blucky O’Hare.  One of a large family of Burrovians the young Blucky was sent off to the navy when it became clear that his mother could no longer manage to feed and clothe him.  The Hydrax Bunnus, the navy of the Burrovian Republique, was at that time undergoing a massive expansion and was seeking talented young ratings for adventure.  In the times following the annulment of Wylde Magicke the Burrovians forged a large empire across the remotest realms of Valon and this empire needed to be protected from pirates, natives and even other Uropean powers.  It was into this maelstrom of sea conflicts that Blucky O’Hare found himself thrown into. 

Working his way up the ranks Blucky gained the captaincy of his own ship the Riotous Conflagration (he has a habit of setting fire to prizes instead of capturing them) where he then set about earning a growing reputation.  No one event established him as a hero of the bunny folk as much as the destruction of the corsair island stronghold called ‘The Connflex Isle’ run by the notorious Nepolise Marshall De Warte.  De Warte a Todoroni of extreme ugliness run an operation of extortion and conquest with more than three hundred Todoroni corsairs of his Storme Todos.  From the island De Warte sank and stole dozens of Burrovian vessels and raided half a dozen ports with his flotilla.  Blucky with his loyal and slightly deranged crew who included the slightly Magicke creature Babarosser, a large hairy ape fellow, and Lieutenant Hundstarre a renegade Ostarian Dogman who joined the Hydrax Bunnus assaulted the corsair island.  Through a hail of fire the crew of the Riotous Conflagration shot down dozens of Todoroni and eventually Blucky in a one on one brawl with Marshal De Warte killed the evil Toad and broke the will of the remaining corsairs.  Reported in every broadsheet across Urop it made Blucky a hero for law and order.

When the Ferach Empire annexed Burrovian and ‘invited’ her people to join as a willing ally of the Empire the majority of the Hyrax Bunnus was either surrendered to the Elves or sank by the Royul Navye of Greate Britorcn.  Blucky O’Hare took the opportunity to leave the navy and take the rank of Major in the Burrovian Army.  His fame assured his rank and an active posting along with being able to retain those of his former crew such as Babarosser and Hundstarre who were expert fighters on land or water.

As part of the Grande Armee du Norde the now major Blucky O’Hare marched off with the rest of the 6th Flopsea regiment for the Witchlands.  Through endless miles of snow and attacks by rebel Werewolves and then the Undead it began to dawn on the major that perhaps his people might only survive the Mordredian Wars if they managed to throw off the yoke of Ferach lordship.   Now Blucky along with about thirty other veterans are making the long march back to Diberia, all the while fighting a rearguard action against the Undead.  His mastery of fire and his fearsome combat abilities have made him an excellent Zombie hunter; skills that have come in handy time and time again.

Uniform Details
The Major’s uniform consists of a dark blue tunic, white breeches, a dark blue cloak and headband.  Gloves and facings are white along with a tricolour rosette on the headband.  His fur is light brown and he, like all Burrovians, wears no shoes or boots.  He has a golden star on the back of his cloak.

Flintloque Rules
When fielding Major Blucky O’Hare in Flintloque he is treated as a Rabbitman (Little) of experience rating Veteran, Light Infantry type and Elite.  He is armed with a Sword and a Hareian Pistol (5027 pg41).  He is a true Hero and as a result he is an exceptional leader with the Improve Command (2) skill and Alert skill, he has the Natural Leader trait and the Steadfast trait too.   He suffers from the Foul Temper flaw but possesses the Wylde Magicke talent Create Fire (potent).  When fighting against an Undead type character he gains a +5% to all ranged fire and an additional +1 in all Melee rolls too.  He costs 71 Points with these abilities.

Slaughterloo Rules

MAJOR BLUKY O’HARE (SPECIAL UNIT OFFICER) (60 POINTS)
‘Hop to It!’: Major O’Hare is one for rousing speeches and as a result he is able to make his soldiers perform real leaps of movement, while Rabbitmen bounce more than walk they normally cannot jump far.  Blucky may once per Turn move his Unit 10cm in a single jump, this is included in the Units normal Movement Value, but allows the Unit to leap over small items of rougher terrain and streams etc. If the leap ends in rough terrain etc then any remaining movement is subject to the usual penalties.  He may command any Line, Militia or Light infantry unit of Burrovian Rabbits.

VLE10 Uncle Rogipoos Set - Now Released!

Hello Everyone,

The first of the World of Valon Autumn 2010 releases for you to look over and drool!  These are high rez images and all the information for the code is in this posting so read on.  To see this release go to Alternative Armies website and search for VLE10 or this month check out the new releases page.  

Thanks for Reading! 
Gavin 

VLE10

VLE10 Uncle Rogipoos Set

This code is limited to only 250 packs before the master and molds are destroyed. Supplied with numbered insert containing optional rules and uniform guide. This tenth code in the Very Limited Edition range is, like the others, limited to 250 numbered packs only. The pack contains three white metal one piece miniatures in 28mm scale.  An Orc Officer, an Armidillo and a female Orc nurse. Perfect for many scenarios and a character addition to your Orcish army for Flintloque and Slaughterloo. Plastic bases supplied.



Uncle Rogipoos
Whenever the "Cornetto Raid" is mentioned the name of Uncle Rogipoos always comes to mind. His father, the Umpteenth Lord Willorcs of Coldgood, his mother the daughter of the famous clan-rat chief Lord Gorge Gordon. His mother was rather disappointed that neither he, nor his brother Crustyforc displayed any signs of their rat ancestry. Educated in Joccia, Rogipoos showed a talent for languages, history and culture. It was at school that he met his great friend Harry Oliphaunt who has shared many adventures with Rogipoos.  On leaving school Rogipoos and Harry embarked on "The Grand Tour" visiting most of the countries of Urop and Aegypt. During this time they saw the great sites of anitquity, ate interesting food and shared several adventures. At times during the trip the friends were in peril of their lives. Once in Isstanbal, where a misunderstanding caused them to stray into the Sultan`s harem, and in Lyonesse where only Rogipoos` quick thinking saved them both from the guillotine.

Rogipoos obtained a commission with the 45th Foot and served with distinction in the Kooruna campaign gaining the M.C. (Medal for Craziness), Emperor Mordred`s purple silk combinations, an armadillo, the Eagle of the 4th "Sant-Ders" dragoons, his horse "Cocoa" (also "borrowed" from Col. Sant Ders), and the hand of Alisorc, daughter of the Duke of Oldcastle. Rising to captain`s rank Rogipoos was named "Uncle" by the troops because of his care towards them, and "Crazy" because of his sometimes unorthodox tactics, was made a.d.c. to Surjon Moore.

When the army returned to Catalucia Rogipoos, now a major, was appointed to the staff partly because he was the only orc who could understand what his uncle General Hamish Gordon was saying. During this time he became friends with a hussar officer, Johnny (Later Lord) Rorcchester who taught him how to become a deadly shot with a pistol and a skilled swordsman.  After Tarrenvera and his father`s death "Crazy old uncle Rogipoos" returned to Albion becoming the Twelvetieth Lord Coldgood and Colonel of the illustrious "Robbyng Hoodie" Fencibles which he led on the famous "Cornetto Raid". It was here that he captured Col. Leonardo Di Pizza of the Neapolise Regimente Gelato. Held on parole at Willorcs Hall Leonardo has become a close family friend.

Although sometimes called to the House of Lorcs, Rogipoos is still on hand when his country calls for him. His life is not all action. Rogipoos enjoys wearing slippers, drinking cocoa, eating ginger buscuits, walking Jose his armadillo, and a flagon of "Pongo" at "The Willorcs arms". He also has a considerable library and collection of small metal soldiers. Rogipoos interest in tecnology has resulted in his home Willorcs Hall  When in Londinium he may be found at his club, "The Notables" where he enjoys the fine food and wines, the "Salon de Flintloque" and is a skilled player of "Whacky Families" at the card table.  Huzzah! 

When playing Uncle Rogipoos in Flintloque he is treated as an Albion Orc of Regular / Elite type of experience rating Legendary. He is armed with a sword of exquisite quality and a standard pistol.  He is a rum fellow and quite prone to acts of extreme oddness and bravery making him a natural leader. This instils his troops (when he goes on activate campaign in Catalucia) with a great love for him.  As a result each turn he may remove 1D3 of Shaken Tokens from any friendly characters within his line of sight including himself.  He is an expert duellist and gains the ‘Duellist Skill’ (5025 pg52) he also has the ‘Stealth Skill’ (5025 pg52) due to his love of slippers as footwear.  His Joccian ancestry gives him the trait ‘Massive Jamminess’ (5025 pg53) and ‘Head Butt’ (5025 pg58).   Having travelled extensively Uncle Rogipoos is well known to thousands of friendly and enemy soldiers from lowly privates to field marshals.  Once per scenario he may call out to any enemy character within 20cm with a huzzah and well met sir.  Both players roll 1D10 with Uncle Rogipoos adding a +2 to his roll.  If he wins the roll then that character recognises him as an old friend and will not attack him in any way for the rest of the game.  If the roll is lost play continues and Uncle Rogipoos was mistaken. His love of Jose and of the Big Nurse will result in an automatic shaken token which cannot be removed with his special skill and must be dealt with normally.  With this profile he costs 102 Points. His uniform is a dark blue jacket, sky blue breeches, black bicorne with all braid and facings bright white and gold detailing.  He wears pink slippers and carries a white coco mug with black detailing.  His sword scabbard is black and his bicorne has a white plume.  His flesh tone is darker then the average Orc due to his extensive adventures in the hot sun.



Jose the Armidillo.
 Jose appears, to those who can actually see him, to be a prime specimen of Armadillus Magnus Invisiblus. This large breed of armadillo are known not only for their size and intelligence, but also their mastery of camouflage which can make them invisible to the untrained eye. Their claws used for digging are also formidable weapons.

Jose and Uncle Rogipoos met in Catalucia. Guided by the voice inside his head that had first made him smuggle himself aboard a Urop bound ship, Jose entered a tent where an officer, his head bandaged, lay on a camp bed. The armadillo was surprised when the orc saw him and said "Hello". From that moment they have become inseparable. The voice of Monty Zoomer the Swift and Wise, Seer of Armajualpadillo, had brought Rogipoos and Jose together.  A cheerful armadillo, Jose enjoys his friends` company and would protect Rogipoos and Lady Alisorc with his life if he had to. On one occasion Jose helped Rogipoos escape the clutches of the Ferache Col. Sant-Ders  by cutting his bonds with his razor sharp claws.

Outwardly Jose is an ordinary large armadillo who enjoys chasing a ball, cuddling his stuffed toy orc, chasing butterflies and playing with the hedgehogs and red squirrels in the park of Willorcs Hall. However, he has found that "his" orc can understand a variety of words of armadillo (Squeekalotl) and armadillish body language (posealotl).   Curled up in his bed beside that of Uncle Rogipoos Jose dreams of walking upright in a city of magnificent ant and termite pyramids, riding llamas and flamingoes, drinking cocoalatl whilst clad in robes of cotton and brightly hued parrot feathers, and rings of gold. Dreams of weilding a mighty hardwood and obsid-yan "Maccuitiml" sword. Dreams of the time of Armajualpadillo, the golden God Emperor Armajualpadillo. Thr times of his ancestors, which, according to the wise Monty Zoomer, will one day return.

When playing Jose the Armadillo in Flintloque he is treated as a Dodo for movement, wounds and melee modifier.  He has two special skills the first being his natural armour.  Jose has a Toughness of 5 in melee but for ranged fire his toughness is treated as a mighty 7 as his scales will deflect most smaller bullets and shrapnel that comes his way.  His other skill is that of being from the species Armadillus Magnus Invisiblus, he may become invisible for short periods of time.  Once per game Jose may declare himself invisible, remove the miniature from the table and replace with a marker.  He may move, attack and so on for the next two turns but his movement must be written down by the controlling player using the placed marker as a starting point.  For the sake if simplicity Jose cannot be affected by ranged fire while invisible UNLESS its artillery fire using caseshotte or grapeshotte in which case check if he is in the line of fire and work out as normal.  Any melee attacks made by Jose in that state may be replied to but the defender has an additional -2 for the attack.  Josse never takes a Shaken Token for any reason.  As a follower of Armajualpadillo he may once per game make a Magicke attack with the statistics and range of a standard blunderbuss.  If Uncle Rogipoos is killed then Jose will immediately turn invisible (if able) and flee off the nearest table edge.  With this profile he costs 45 Points.  Jose wears no uniform (duh!) but his colouration is that of an Armadillo ,dark brown scales with lighter brown highlights.  His legs have black spots and his claws are white.



The Big Nurse.
"Nursie", as she is often known, was born the daughter of a soldier and his she-orc. As she grew she learned to read and write and followed the army where she soon became used to the sight of battlefield injuries. A formidable lass she was soon noticed by the regimental surgeon fore her nursing skills.  A good right hook from "That Big Nurse", as the soldiers called her, was effective anaesthetic for those about to undergo surgery. Her "no nonesence" approach at sick parade soon sorted out malingerers. Persistent offenders were soon treated to her "Oh, I can see you aren`t at all well, what you need is this!" At this point she would uncover a huge syringe with a very nasty needle!

"Right, trousers, down bend over, this won`t hurt a bit!" Usually this restored even those who claimed to be at death’s door to rude health instantly! 

The "this won`t hurt a bit" bit was a total fib as those too slow on their feet discovered! Ouch! That stings!

For the truly ill her amazing "jollop", which looks and smells like honey but tastes absolutely terrible, usually does the trick. Especially if followed by a large mug of cocoa.

She has become the Willorcs family health care specialist and was responsible for encouraging Florcance Songbird and Murky Seacold to take up the nursing profession.

In years to come "The Big Nurse" will be seen as one of the founders of modern medicine. Huzzah! 

In Flintloque the Big Nurse is treated as an Albion Orc of Regular type and experience rating Average armed with her burly fists, feminine charm and a ruddy great syringe of Jollop.  She must remain within 15cm of Uncle Rogipoos at all times and while she can fight (she has the skill ‘Brawler’ 5025 pg52) she much prefers to heal the malingerers (she means the Sick!).  Once per turn she may use the syringe of Jollop (if within 5cm of the character) to restore ONE WOUND to them; this may not take them above their maximum original number of wounds.  She may also use a second lot of ‘drainpipe jollop’ on enemy characters in the same fashion which automatically reduces them to a prone vomiting mess for 1D3 turns upon a successful melee attack.  With this profile she costs 39 Points.  Her uniform is a right carry on and is composed of a dark blue dress with white apron and headwear (which has a red cross upon it), she has black boots and her syringe is gun metal in colour.

UNCLE ROGIPOOS (SPECIAL UNIT OFFICER SET) (80 POINTS)
In Slaughterloo the entire VLE10 set of three miniatures is deployed as one entity using the special rules presented here.

Jollop, Jam and Japes!:  Adding these three to any Albion Orc or Joccian Ratman unit of Line or Militia troops gives a bonus as follows.  The Form rating of the unit is increased by +1, the unit may increase its Defence Factor rating by +1 for one named turn and each time a miniature is removed from the unit roll 1D6 on a result of 6 the Jollop has restored them to health and the miniature is not removed.